

HDRI environment orientation control: this makes it easy to rotate and move your environment.ĭenoising and a slight light glare efect in the compositer to make renders look nice. Shapekeys with drivers (to help alleviate over pinched arms and legs) There is more information on how it works here: īendy bone limbs (great to tweak elbows, knees, armpits and pelvis when joints are sharply bent, but there are also shapekeys to help with that) For all of the features to work, it requires the included plugins.

Rig information: The rig has many features like IK/FK snaps and a GUI Picker with a picture of Anya’s face and more. All needed texture types such as diffuse, specular, normal, bump, etc.Ĥ096*4096 for main textures like body and hair.Ģ048*2048 for other textures like the clothing items.Įxtra: There are bonus photoshop files to make your own clothes textures. Considering that I wanted to make intricate scenes with. The hair conversion actually took the most time in the whole process. The hair on the other hand took alot of time in modelling programs trying to get it more or less print freindly. Over all, not difficult to prepare for printing. Each clothing piece is rigged and textured, and can be toggled on and off in the outliner.īlender – native file, medium resolution, fully rigged and textured I wanted to make 1/35th scale figures using daz models.

With this strategy, new clothes can be made for Anya. Turn this on for each mesh for a higher quality render.Ĭlothing Information: Clothes rests over the nude body mesh. Each mesh has a subdivision surface modifier in the off position so it’s easier to manipulate. Model information: The model is medium resolution and all meshes are UV unwrapped. She also has a fully featured rig to make a range of expressions and animations, and the GUI picker is fun to use. She has a couple outfits and all parts are textured including normals. Anya is a stylized character made in Blender 2.83.
